Compiling shaders
American Samoa
Deep Sea Mining Public Education Platform
Coming soon · 2026

AmericanSāmoa

An immersive, bilingual public-education platform on deep sea mining — built so every claim is shown beside its evidence, its counter-evidence, and its source.

Scroll to see what we're building
Live · WebGL2 · GPU
§ 01What's inside

Two ways to see the seafloor.

Photoreal immersion to feel the place. Layered bathymetry to read the data. Both rendered live in your browser.

Compiling shaders
CAPABILITY 01
Photoreal · PBR

Immersion mode.

A physically-based render of the proposed mining floor at −4,000 m: sun shafts cutting through the water column, polymetallic nodules, marine snow, and bioluminescent points.

PhotorealGod-raysPBR
Demo preview
Loading bathymetry
CAPABILITY 02
Bathymetry · Layers

Bathymetry explorer.

Drag-rotate the EEZ. Toggle nodule fields, sediment plume, near-bottom currents, and zone status. Every layer is sourced and citable.

WireframeLayersMarkers
Demo preview
01
−4,000 m
Working depth
02
3 zones
EEZ zones in review
03
55,000+
Residents reached
04
2 lang.
Bilingual at every layer
§ 02How this platform stays honest

Balance is a workflow, not a tone.

Five structural safeguards are built into the platform itself: the three-source rule, visible dissent, an editorial review board, a one-click ‘this seems one-sided’ feedback loop, and a public source registry. Every safeguard survives staff turnover and political weather because it's encoded in the system, not in goodwill.